19 September 2026 Weibo
Technology : Guangzhou Xuni Dongli (广州虚拟动力) announced the launch of a motion capture training room package for universities on its official account, positioning itself as a “motion capture and virtual digital human technology solution provider.” The company claims the package integrates full-body inertial motion capture equipment, 31 capture nodes, and independently usable motion capture gloves that can recognize fine hand movements such as grasping and pinching while providing haptic feedback. It processes full-body joint data and finger data in an integrated manner without requiring secondary alignment. The company also showcased its self-developed professional-grade motion capture engine DreamsCap Studio, claiming it features real-time driving, posture analysis, data analysis, data editing, and motion playback functions. It supports model import, multi-person motion capture, three facial capture modes, and synchronized collection of motion capture and facial capture data. The collected motion and facial data can be imported into mainstream engines including UE, Maya, MotionBuilder, Unity, Blender, and Iclone to generate skeletal animations for use in digital content industries such as film animation, game design, and virtual reality for talent training and production pipeline integration. Meanwhile, Shiyou Technology (Beijing) Co., Ltd. published a headline article on its official account “Shiyou Keji AI Shuzi Ren (世优科技AI数字人)” introducing the company’s technical interpretation of the full chain of digital human image production and interaction, claiming to provide comprehensive solution documentation surrounding digital human image generation and human-computer interaction processes, demonstrating its sustained content output in the direction of AI digital human production and interaction technology.