Hyperreal and film-grade studios
Faces built shot by shot, where the cost is justified by how close to real it gets.
- Aida Era Technology — USTC spin-off whose synthetic-reality digital humans include the Qian Xuesen digital human used by CCTV and the Zhongguancun Forum
- Beijing Aoding Information Technology Co., Ltd. (奥丁科技) — Beijing startup (2022) specializing in hyper-realistic digital human tech
- Changsha Digital Whale Technology (数字鲸鱼) — The Changsha studio Xinhua credits with building the Lady Xin Zhui hyper-realistic digital human for Hunan Museum
- China Film Group Corporation (中影集团) — State-owned film giant building 4D Gaussian digital human capture systems for film-grade production
- Chongqing Dawa Hezhi Image Technology — Dawa group's Yongchuan virtual-production studio, whose FilmOS system makes AI short dramas casting stars as digital likenesses
- Chuangxiang Shuwei (创想数维) — Self-developed virtual digital humans, XR virtual studios and the MetaBox platform
- Dawa Future (达瓦未来) — Beijing/Chongqing media company with China’s first real-time digital human tech
- Digital Domain (数字王国) — James Cameron’s VFX studio creating hyper-realistic digital humans globally
- Digital Sky (数字天空) — Chengdu 3A game studio building a hyper-realistic digital-human modeling and animated-performance pilot platform on its own mocap stage
- Diting Shijie (谛听视界) — Co-creator of Su Dongpo, the first national 3D hyper-realistic digital human, and its holographic CCTV staging
- Feifan Yingjie (非凡影界) — Beijing film post-production house behind the UE4 real-time virtual human Feifei, with digital-human work among its main business lines
- Global Digital Creations Holdings Limited (环球数码创意) — CG production and digital virtual human creation, behind the Yuanxin virtual human
- Global Mofy AI Limited (环球墨非) — Beijing company (2021) listed on NASDAQ for virtual content production
- Gulian Digital Media — Zhonghua Book Company's ancient-texts arm, and the maker of the Su Dongpo and Hua Mulan hyper-realistic digital humans
- Juli Dimension (聚力维度) — Computer vision and AI for virtual human production, and the Cybactor platform
- MetaZen (智境云创) — Tianyu Digital Technology's virtual human arm, with a light-field capture studio and the MetaJoy digital human creation tool
- MoFa (Shanghai) Information Technology Co., Ltd. (魔珐科技) — 3D digital human creation company combining computer graphics, vision, and AIGC technology
- NextHuman (唯物科技) — Hangzhou super-realistic digital-human engine maker called the company behind the digital-human companies; its Bai Xiaochou won the 2024 digital-human debate contest
- NNKOSMOS (新畅元科技) — NNKOSMOS makes AGI + 3D digital humans for media and enterprise use, with tools for fast avatar creation
- Original Force Digital Technology Co., Ltd. (原力数字) — Full-process digital human solutions for entertainment, finance, automotive, and education
- Shandong Digital Culture Group (山东数字文化集团) — SDC Group builds 3D digital humans via Yidian Tiancheng + Qilu Culture LLM for media
- Shanghai Ranmai Network Technology Co., Ltd. (燃麦科技) — China’s first hyper-realistic digital human developed by Ranmai Technology as brand influencer
- Shanghai SuiHuan Intelligent Technology Co., Ltd. (随幻智能) — Virtual video production company with XR technology and hyper-realistic digital humans
- StarHeir (世悦星承) — StarHeir builds and runs hyperreal digital humans for brands using CG/3D, mocap and AI
- Yuanke Shijie (元客视界) — LUSTER LightTech digital-human subsidiary whose LuStage light-field systems put five 4D digital doubles live on the 2026 CCTV Spring Festival Gala
- Zhongying Niannian (中影年年) — AIGC animation studio behind the MetaEco digital-human production platform