Capture systems
The rigs that record a real body or face — optical motion capture, volumetric stages, light-field arrays.
- Beijing Jinguan Culture Media — CCTV-supplying virtual-production house with custom digital-human development and its own roster of DH presenters
- China Film Group Corporation (中影集团) — State-owned film giant building 4D Gaussian digital human capture systems for film-grade production
- Chingmu (青瞳视觉) — High-end optical motion capture systems & full-stack digital human solutions
- Dalian Dongrui Software (东锐软件) — Dalian motion-capture pioneer turned virtual-human engine vendor, with Dongfang Xinrui 3D virtual humans in media, elder-care and legal-kiosk service
- Daspatial (Dashi Zhihui) — Wuhan 3D-reconstruction company whose Digital Wudang project and Entering Wudang VR space carry the mountain's named virtual guides
- Digital Sky (数字天空) — Chengdu 3A game studio building a hyper-realistic digital-human modeling and animated-performance pilot platform on its own mocap stage
- FACEGOOD (量子动力) — Shenzhen company (2015) specializing in ultra-realistic facial animation tech
- Hangzhou Second Life Technology (第二人生) — Builds 3D digital-twin assets of people through 3D printing and AI generation
- Hangzhou Ustyle Technology (优链时代) — Ustyle makes real-person 3D digital doubles fast via 3D array capture for metaverse use
- Jimu Yida (积木易搭) — 3D digitization provider deploying digital humans via metaverse platforms, 3D scanners, and Huawei Cloud
- Luster LightTech (凌云光) — Lingyun Guangyuan builds 3D digital humans using light fields, motion capture, and AIGC via Yuanke Shijie
- MetaZen (智境云创) — Tianyu Digital Technology's virtual human arm, with a light-field capture studio and the MetaJoy digital human creation tool
- Overland Digital – DGene (叠境数字) — Vision technology company providing 3D intelligent solutions with light field technology
- Prometheus Vision Technology — Volumetric video company offering 3D capture and mixed reality rendering solutions
- Shenzhen Realis Multimédia Technology Co., Ltd. (瑞立视) — Ruilishi develops digital human systems combining motion capture, AI avatars, and real-time virtual production tools
- SoulShell (数字栩生) — Infrastructure company for digital humans with light field capture and AI-driven engines
- VIRDYN (虚拟动力) — Motion-capture and virtual-human technology company behind commissioned digital humans including Qinghai Normal University Tibetan IP Zhuoma
- Virtual DotPoint (虚拟动点) — Optical motion capture and the LYDIA motion model, driving real-time digital humans
- Yuanke Shijie (元客视界) — LUSTER LightTech digital-human subsidiary whose LuStage light-field systems put five 4D digital doubles live on the 2026 CCTV Spring Festival Gala